
Neutral combat vehicles now count towards the team vehicle limit, including vehicles that spawn on the base and vehicles stolen from the enemy. Lights added to all infantry players to aid in target recognition. Helmet hitbox adjusted to improve the distinction between headshots and helmet shots. Team Deathmatch respawn timer reduced to 3 seconds. Improved muting and unmuting players on voice chat. #World war 3 player count update#
Other players’ levels will now update on the scoreboard. Added Backpack unlocks to Summary Screen. Added newcomer screen (for new players).
Improved loading times on the initialization screen. Fixed issue where party members were not being connected to the server.
Corrected wording on strike customization. Fixed causes of multiple crashes on Summary Screen. Fixed issues with shooting and explosion sounds cutting out, especially from long distances. Improved sounds of rockets and jets, added new sounds, and fixed some audio issues. Fixed issues with high CPU consumption caused by the reverb system. Fixed problem with disappearing sounds of shots and explosions. Improved attenuation performance for vehicle parts and strikes. Problems with silent vehicles in first-person perspective have been eliminated. Fixed problem with some reloads in first-person perspective. Fixed problem with the volume of shots fired by vehicles underground being too high. Fixed ‘no shot’ sound when using Mini Cannon 25mm. Lowered the frequency of emitted voiceovers on maps (for example from radios, TVs, megaphones). Fixed problem with a lack of armament soundproofing in vehicles. Problem with interior soundproofing after the destruction of a quadcopter or drone has been eliminated. Fixed problem where Mephisto is silent in first-person perspective. Fixed problem with a lack of sound on incoming bombers and the sound of other aircraft cutting off. Fixed reload timing in first- and third-person perspectives, and the volume of reloads. Added low ammo feedback to assault rifles, battle rifles, SMGs, sidearms, and the shotgun Vepr 12.
Improved grenade sounds in first-person perspective and hearing distances in third-person perspective. Improved shell sounds mechanics for G29, M200, and Tochnost. Improved shell sounds - every calibre now has its own specific sound. Improved hearing distances for strike sounds and fixed volume issues. Improved hearing distances for all weapon sounds. Fixed issues with missing sounds when equipping and unequipping weapons. Added ‘No Ammo’ sounds for all weapons, including separate sounds for launchers. Improved air vehicle engine rotation sounds. Added velcro sound effects for some weapon reloads. Improved the optimization of audio environmental sounds, including global ambients and room tones. Improved all suppressor sounds in first- and third-person perspectives. Fixed sound of footsteps and their volume during shooting. Fixed issue with duplicate steps behind the player's back. Improved all weapons sounds, including new shots, mechanics, and melee sounds. Completed polishing of all weapons in first- and third-person perspectives, including bullet impacts.