vastquad.blogg.se

World war 3 player count
World war 3 player count













world war 3 player count

  • Neutral combat vehicles now count towards the team vehicle limit, including vehicles that spawn on the base and vehicles stolen from the enemy.
  • Lights added to all infantry players to aid in target recognition.
  • Helmet hitbox adjusted to improve the distinction between headshots and helmet shots.
  • Team Deathmatch respawn timer reduced to 3 seconds.
  • Improved muting and unmuting players on voice chat.
  • #World war 3 player count update#

  • Other players’ levels will now update on the scoreboard.
  • Added Backpack unlocks to Summary Screen.
  • Added newcomer screen (for new players).
  • world war 3 player count

  • Improved loading times on the initialization screen.
  • Fixed issue where party members were not being connected to the server.
  • world war 3 player count

  • Corrected wording on strike customization.
  • Fixed causes of multiple crashes on Summary Screen.
  • Fixed issues with shooting and explosion sounds cutting out, especially from long distances.
  • Improved sounds of rockets and jets, added new sounds, and fixed some audio issues.
  • Fixed issues with high CPU consumption caused by the reverb system.
  • Fixed problem with disappearing sounds of shots and explosions.
  • Improved attenuation performance for vehicle parts and strikes.
  • Problems with silent vehicles in first-person perspective have been eliminated.
  • Fixed problem with some reloads in first-person perspective.
  • Fixed problem with the volume of shots fired by vehicles underground being too high.
  • Fixed ‘no shot’ sound when using Mini Cannon 25mm.
  • Lowered the frequency of emitted voiceovers on maps (for example from radios, TVs, megaphones).
  • Fixed problem with a lack of armament soundproofing in vehicles.
  • Problem with interior soundproofing after the destruction of a quadcopter or drone has been eliminated.
  • Fixed problem where Mephisto is silent in first-person perspective.
  • Fixed problem with a lack of sound on incoming bombers and the sound of other aircraft cutting off.
  • Fixed reload timing in first- and third-person perspectives, and the volume of reloads.
  • Added low ammo feedback to assault rifles, battle rifles, SMGs, sidearms, and the shotgun Vepr 12.
  • world war 3 player count

  • Improved grenade sounds in first-person perspective and hearing distances in third-person perspective.
  • Improved shell sounds mechanics for G29, M200, and Tochnost.
  • Improved shell sounds - every calibre now has its own specific sound.
  • Improved hearing distances for strike sounds and fixed volume issues.
  • Improved hearing distances for all weapon sounds.
  • Fixed issues with missing sounds when equipping and unequipping weapons.
  • Added ‘No Ammo’ sounds for all weapons, including separate sounds for launchers.
  • Improved air vehicle engine rotation sounds.
  • Added velcro sound effects for some weapon reloads.
  • Improved the optimization of audio environmental sounds, including global ambients and room tones.
  • Improved all suppressor sounds in first- and third-person perspectives.
  • Fixed sound of footsteps and their volume during shooting.
  • Fixed issue with duplicate steps behind the player's back.
  • Improved all weapons sounds, including new shots, mechanics, and melee sounds.
  • Completed polishing of all weapons in first- and third-person perspectives, including bullet impacts.














  • World war 3 player count